1. A low poly model is sculpted from a standard primitive. 2. Textures are created in photoshop then applied to the model using U.V. maps & unwrap U.V. modifiers. 3. A rig is made using: bones, hierarcies, wiring, controllers, custom attributes & expressions. 4. The mesh is attached to the rig using the skin modifier, Vertices are weighed in relationship to it's closest bones. 5. Meshsmooth is applied and the model is ready for animation.